Adjusted Quests
Different from money which requires grinding farms and selling items, quest points reflect another aspect of the gameplay: persistence. Quest tops should be given more recognition so it encourages more players to get on and do quests on a daily basis.
Add armor stand pedestals displaying top players in quest points.
Adjusting quest rewards and difficulties
Daily quests should be easy to do with less reward (1.5k each instead of 2k each. 1 quest point each). Some good options are:
Collecting a small amount (10-50) of items (easy to obtain) in inventory
Eating a small amount of food (5-20)(easy to obtain)
Placing down a type of block for a number of times (2-7)
Harvest a small amount of crops (50-100)
Weekly quests should be more difficult than daily quests but are not very hard to do (15k each, 5 quest points each)
Crafting a certain amount (45-150) of items
Catching a certain amount (45-150) of fish
Killing a certain amount (45-150) of mobs
Destroying a certain number (200-700) of blocks
Taming mobs for a certain number (15-50) of times
Trading with villagers for a certain number of times (30-100)
Monthly quests should be challenging and time consuming with a relatively high reward (60k each, 15 quest points). Some good options are:
Fishing up lots (70-200) of trash
Enchanting lots (70-200) of items
Eating lots (70-200) of valuable or rare food (like golden apple, cooked fish)
Getting many (20-50) kills in PvP
Breeding mobs many (70-200) times
*Destroying spawners (20-50) times
New Achievement System
Adding new Achievements server-wide and season wide which can serve as nice collectibles and tutorials. For example:
“Claiming a Plot”
“Visiting the Overworld”
“Obtaining an Elytra”
“Breeding a Mob”
“Killing the Ender Dragon”
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